Raids and Dungeons
Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly. Yay !
Shadow Labyrinth
Reduced the chance of a Cabal Assassin ambush. Yay !
Hellfire Citadel:Shattered Halls
Removed a problematic chest.
The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
Shattered Hand Gladiators will no longer break players' stealth when engaged in combat.
Serpentshrine Cavern
Boss creatures have received additional tuning and polish.
Tempest Keep: Arcatraz
Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn. Plus de sheeps qu'on ne faisait deja pas
Protean Spawn now deal less damage.
The damage dealt by Wrath-Scryer Soccothrates' "Immolation" and "Knock Away" abilities has been reduced.
Auchindoun Shadow
Cabal Zealots are now more threatening while under the effect of Shape of the Beast.
Tempest Keep: Botanica
Sunseeker Gene-Splicers' Death and Decay now deals significantly less damage and casts less frequently. (les trashs apres le boss satyre)
Mutate Fleshlashers now deal less melee damage.
Mutate Horrors and Fear-Shriekers now have less health.
Sunseeker Researchers will now cast shocks less frequently.
Sunseeker Chemists are now Paladin type instead of Warrior type.
The Blue Seedlings in the High Botanist Freywinn encounter now slow players instead of immobilizing them.
High Botanist Freywinn will now plant seedlings at a slightly reduced rate. Cool, c'était mon boulot de tous les tuer, maintenant je jouerai aux échecs sur Yahoo! pendant le fight :s
Tempest Keep: Mechanar
Gatewatcher Iron-Hand now wields a Jackhammer.
Gatewatcher Iron-Hand is now more vocal when perfoming his Jackhammer attack.
Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
Caverns of Time
Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time. Annoncé par ... par qui au fait ?